![]() We’re actually in a weird spot currently where it would be great to hire another artist to wrap up FG but after that is finished, there would then be a lull before we get the next thing rolling, where we might not have enough work to go around… so it’s better to just try to grind through with the team we have for now, then hire later, once future things are in production. I think we’ll be stretched thin if we start another totally new project. Currently we have just enough people to work on our “new game” plus a GD expansion. That said, I wouldn’t mind growing a bit more, as I do have an interest in working on different games and it’s fun to see things progressing and taking shape - ideally at a somewhat faster rate than often is the case with us haha. We’ve gotten inquiries by potential investors looking to dump some money on us for some bigger project but that just seems like a headache to me, dealing with investors and suddenly having to schedule milestones and report what we’re doing, convince outside people to let us do this or that… no thanks! I feel like the detraction of having to manage a larger company would greatly outweigh any benefit of moar money at this point. So there isn’t much attraction to “blowing up big” for me. The other benefit of being a single-owner company is that I’m pretty happy with how things are and I don’t feel like I need anymore money, beyond us just continuing to make profits like we are. To answer your other question about us become a bloated mega-corp - probably not anytime soon haha. So, I listen to people careful and always questions my own position but, ultimately, I have the final say, if it comes to that, although it very rarely does. At the same time, I’ve worked at other studios that ended up in paralysis for periods because multiple owners couldn’t reach agreement on things. So far though, I’m stuck handling all the operational type stuff, much to my chagrin. Other long-time team members are a bigger part of the company than just being employees as well. I’ve avoided giving out actual ownership shares because there are various legal and tax implications and I like simplicity of it. I consider Rhis something of a partner in spirit but if you mean legally speaking, then yes, I’m the “sole big cheese”. 1 way back reason and one midway back reason. Rhis always gets 20 thumbs up from me for… reasons. And it’s starting to bite them in the since we got medierra actually in thread and somewhat talking I wanna ask something that’s been noodling in me brain for a while now.Īre you the sole Big Cheese of Crate or is it actually you and a silent partner? I know Rhis has been in it with you from the start (or at least that’s the impression I got from some old, old forum comments by him) so it just seemed odd to me if he didn’t have a bit more sway.īeen curious about that for awhile and I suppose I could always ask Rhis on Steam chat but was hoping you’d answer Hahah yeah, but the D2 people were still happy playing D2 Yes, D3 killed much loyalty with the RMAH money grab, and then I don’t think the laziness of GRifts and subsequently abandoning the game altogether has rekindled any of the love lost…īlizzard has been sitting on their “You’ll like it because we know best, and tell you it’s something you like…” bullshit far too long. We don’t like this game and we hate netease very much, all. Posted on Youtube Yunxia Zhou 1 hour ago I am a Chinese gamer, and I can honestly tell you the most famous Chinese diablo bbs - Cain‘s Corner has already overwhelmed by furious fans now. us. Chinese gamers comment on Diablo Immortal - Diablo III Forums ![]() Seems they’re just as furious about it as everywhere else in the world is. Do they care? Or just find it amusing watching the Westerners freak out? Makes me kinda curious what the Chinese fans think about this situation. So I guess it would be hard to say how an overlong period would turn out for sure the next time around… then again, they are aiming to break harder in to China so maybe they aren’t really that worried regardless. And then they took the money of all the new gens who didn’t hold any D2 loyalty. I suspect D3 itself did cost them a good chunk of their D2 fanbase tho… but they already had their money. Then again, to be fair, they still had most their fanbases goodwill prior to D3. Which didnt phase them in the slightest… nor hurt their profit margin by all accounts. The real fear would be that it suffers the same fate as Deus Ex or Duke Nukem Forever, and comes out 10 years later, when no one cares about it anymore.Īnd there I thought the more obvious game to make that connection with would have been the 12 year period between D2 release and D3
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